Popol and Kupa Complete Beginners Guide
Popol and Kuppa
A Marksman that is released April 21, 2020. This is the first attempt of Mobile legends bang bang to introduce a two unit hero.
Basic Attributes
Movement SPD | 250 | Physical ATK | 100 |
Magic Power | 0 | Physical Defense | 17 |
Magic Defense | 10 | HP | 2,225 |
Mana | 445 | Attack Speed | 0.8 |
HP Regen |
30 | Mana Regen | 15 |
Crit Chance | 0 | Skill Crit Chance | 0 |
Passive: We are Friends
Popol always fights side by side with his best partner, Kupa. Popol takes good care of Kupa. If Kupa hasn’t taken any damage in 5s, 10% of it’s max HP will be restored each second. When Kupa is down, Popol can pray for 3s to summon it back too the battlefield with a cool down of 45s.
After 4 consecutive attacks by Kupa on an enemy, the next basic attack of Popol will deal (200% total Physical ATK) Physical Damage; Kupa Receives 120% of Popol’s max HP and 100% of other attributes, as well as his equipment effects (except those of the active, jungling and roaming equipment items)
Skill 1: Bite ’em, Kupa!
Popol throws a spear at the target for 40(+100% Total Physical ATK) Physical Damage and orders Kupa to bite thm, dealing 240(+60% Total Physical ATK) Physical Damange and following up with attacks for 3s.
Alpha wolf form: Kupa strikes ferociously, stunning the target for 1s with 3 rapid bites.
Skill 2: Kupa, Help!
Popol summons Kupa to protect him, gaining a sheild equal to 240(+120% Extra Physical ATK) HP, dealing 240(+50% Total Physical ATK) Physical Damage to the nearby enemies and slowing them by 60 for 0.5s. Kupa will assist Popol in Attacking nearby enemies for 3s.
Alpha Wolf FOrm: Kupa Darts back to protect its master and knocks nearby enemies airborne for 0.6s, dealing 150% increased Damage.
Skill 3: Popol’s Surprise
Popol sets a trap at the target location, which will detonate after a short delay when an enemy is near, immobilizing them for 1s and creating a frost zone for 4s, reducing their movement SPD by 35%. Popol can store up to 3 traps at a time and gains 1 charge per 18s. Up to 3 traps can be set, each lasting 60s.
Ultimate Skill: We Are Angry!
Popol and Kupa both become enraged for 12s: They both gain 30% ATK Speed and 15% Movement SPD. Kupa Enters Alpha wolf Form, restoring full HP, increasing it’s max HP by 2000 and Physical ATK by 50, and enhancing it’s other skills.
About Kupa
- If Kupa hasn’t taken any damage in the last 5s, he will start recovering 10% HP per second.
- Kupa will share stats and equipment effects except jungling, active & roam items.
- Kupa will not attack unless Popol starts to attack.
- Kupa will comeback to Popol when Popol goes out of range.
- Each Kupa’s basic attack will add 1 passive stack to Popol. After 4 stacks, Popol’s next attack will deal extra damage (200% Physical Damage).
- When Kupa dies, Popol can pray for 3 seconds to summon Kupa again on the battle feild.
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